The Price of Progress

Four Zombies and a Funeral

Feb 17.
The group decides to make its way back to the 90 isles, where it discovers a funeral procession for the recently deceased Master Changer. The funeral is ambushed by lizard folk heretics and chillborn zombies. One of the heretics trys to steal the ornate chest carried by the procession.
As a reward, a preist of the Raven queen grants the party a boon of fate (the next critical failure can be treated as a critical success) and casts the hand of fate ritual allowing 3 questions.
The group asks if the Skull of Anarus is obtainable, to which they recieve a thumbs up, where on the map of Earthsea can it be found, to which the hand points a far distance off the map, and if obtaining the skull would ensure victory against the subhumans, to which the hand was unsure.

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Treatise and the Chosen Boy

Feb 10
At Restwell it was discovered that the fleet is chasing the subhumans westward. Upon reaching Gont, it is discovered that they travelled all the way to Kargad, and upon reaching Kargad, the coasts of Karego-At and Hur-at-hur are lined with human and subhuman boats, the largest gathering the party has ever seen.
The group takes a shoreboat to the largest human encampment on Karego-at and discovers that the subhumans have requested cease-fire and parley. Drysdale is eventually tracked down and he looks lost in thought and desperation. He assumes that the party knows what is going on, but informs them that the subhumans up and left for no reason and headed straight here. Drysdale, Prince Barreth and some other diplomats have requested audience with the Kargish King.
A group of subhuman diplomats is seen to be escorted away from the fortress palace as the human entourage approaches. King Soron explains that the a goblin prophet had a vision of a Kargish child and wishes to examine and possibly take the boy. In addition they have expressed interest in the Tombs of Atuan.
Drysdale and Lia speak on behalf of the Inner Isles and alert the king of the portals found in the Tombs and try to convince them that giving a child to the subhumans is unconscionable. The Kargish advisors try to explain that sending a child to religious service is a common occurance but are willing to examine the issue further.
The next morning the party seeks audience with the goblin prophet who tells them “The boy who talks in his sleep will grow into the greatest tyrant of this or any age, eclipsing
even the Chosen Imperator Fzoul Chembryl and heralding the Black Age of Bane.” He describes a scene where he can see the face of a pale human boy, who grows into a strong man with a feirce visage, and the black hand of Bane resting on his shoulder, standing on the rubble of kingdoms.

Breach believes this is a very vague vision, hardly supporting the prophesy as phrased by the goblin. The group then leaves to seek out a boy who talks in his sleep. Upon arriving at the place most rumors point to, they discover the Kargish royal agents have beat them there. After a quick discussion with Co’am and the royal agents, it is decided that the boy should apprentice with the local dairy farm, and that someone responsible will check in frequently as the boy ages.

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Xavorin is lost, and Battle Troll

Jan 27.
The pursuing human ships were attacked by boulder hurling trolls, and were sunk near the coast of Rogmy. Xavorin took a direct hit and presumed drowned.
Breach, Kildrak, and Lia found themselves on shore and proceded to track the goblin hexer into the folliage there. The group was ambushed by small band of trolls, who were defeated (some repeatedly) and then finished off by a supply of alchemist’s acid.
Continuing to follow the tracks the party came to opening with a slightly run down temple shaped like a half sun, or star. Inside was found the goblin hexer preforming a ritual involving a purple portal or zone and a troll cheiften. The ritual was quickly interrupted as the goblin fell, but the regenerating troll gave more than its share of blows before an infernal nightmare tore its way out of the host troll’s body. The nightmare fought with a whirlwind of flame, but fell faster than the troll cheiften to the persistant adventurers.

The party continued to follow some apparent trails through the forest, and came across a burning villiage near a shipwreck. Some more search discoverd that the wreck was some of the pirates helping the human naval forces and they were the ones who burned down the troll villiage. The pirates were in the process of building a raft to escape the island.

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Battle Navy

Jan 20
The Inner Isles naval squadron found a squadron of subhumans with small sailboats containing orcish shamans, goblin hexers, and some orc brutes. The squadron sustained a few archer losses, and almost lost a novic wizard, but the humans only let one boat escape with their lives. The party gave chase to the remaining goblin hexer across the coast of Rogmy.

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The Empire Strikes Back

Jan 13
The three adventurers hitched a ride to Havnor with the survivors of a hunting expidition gone awry. The expidtion was attacked by packs of small vicious lizards. The party managed to defeat 10 or so of the beasts and quickly left before more appeared.
They resupplied for future adventures, and Breach did a bit of research an alchemical crafting while waiting for audience with the prince. The battle with the subhuman incursions, determinining if the portals posed a threat and who created them, and who is responsible for creating the number of undead, were all determined to be priorities of national security. Some of the royal scholars have been tasked with fining historical information pertaining to the underground structures found, and are to notify the party with any information found.
The heroes decided that the orcs were an immediate threat and they didn’t have enough leads to proceed with the other points of interest.
Impressed by the sound advice given by our heros so far, the prince and his vizier asked for some naval strategies. The group decided gorrilla tactics to be most effient and decided to head off the ships breaking the feed between Borth and Rogmy.

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Death of Anarus part 3

Dec. 9
After realizing that the figurines needed to be defeated in rapid sucession, the group defeated the remaining dust devil, ochre jelly, and shade. Breach retrieved the last piece of the blue metal frame. The four metal bars assembled into a rectangular frame which grows to the size of a doorway when placed in the strange purple mist. On the other side of the mist was a room with two unmarked coffins abunch of skeletons and the headless ghost of anarus kalton. After the long struggle the adventurers used the doorway to head back out but were transported to a room of pools, and not back to the crypt.
Xavorin was interested in mapping out their new surroundings, while breach and kildrak were interested in the contents of the pools. After a little experimentation it was decided th at the pools are more trouble than they are worth. A door to wast lead to a magical bath and another pool isolated from the rest. Kildrak was temporarily mesmerized by the pool. While breach was trying to snap kildrak out of the trance, two large rats appeared from another room and managed to bullrush xavorin into a 50 ft pit. After the rats were dispatched, xavorin was recovered, and the rest of the passage was explored, the group rested for the night.
In the morning the group decided to experiment with some more of the purple smoke. The smoke in the bath lead to a large cavern holding an obsidian spire surrounded by a lake of lava. The smoke in the cavern led back to the room that previously held Anarus’ ghost. The smoke in the room of pools led back to the crypt.
The passage to the north of the room of pools twisted and turned for quite a while appearing to go uphill, until it finally led to a narrow stairwell marked by 3 slashes. The stairwell led to a comfortable looking living spaced made from a cave. After exploring outside and finding a hunting expidition, it is discovered that they are on geat(part of a marshy unihabitable set of islands south east of gont).
The group decides that their findings need to be reported to the prince and eventually head back to osskil.

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Death of Anarus part 2

Nov 23
The northern passage lead to the nest of a pair of deathjump spiders, who apparently entered through a hole in the floor leading to a dark expansive cavern below, and to a study now overrun with rats. Kildrak contracts filth fever while dispatching the rats. All of the books, save one, are rendered worthless by rot and mold and eaten by rats and bookworms.
The one exception is the Glosses of Danemere, a ritual book about ressurection and the travel of souls through the planes.
Another blue metal bar, and a magic dagger are also found. Presumably left by someone whose body was eaten or carried off by the rats.

The south passage contains a mural of a brutal slaughter, a battle between humans and bugbears, lit by two braziers, which appear to be recently attended to. Beyond the frescoes is a room lined with stone soldiers, resembling the bugbears from the hallway, seemingly guarding a statue of a winged, beaked demon (a vrok) standing over yet another blue metallic bar. It is quickly discovered that rock hard statues come to life to attack those within arms reach, and consequently become very brittle and easy to destroy. Xavorin and Kildrak no only clear a path to the vrok, but clear the room entirely.

After exploring all other avenues the party decide to tamper with the demonic statues and 4 figurines. Kildrak attacks the red figuring summoning a dretch, which is quickly dispatched. The name on the placard of the dust devil is spoken aloud to summon it and it is also destroyed. The adventurers decide to take a rest before moving on, only to discover the dust devil’s figurine rematerialized over time.

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The death of Anarus part 1

Nov 18
The party advances very cautiously. After the initial room full of weak zombies, the adventurers come across a room with giant scythe blades swing down from the ceiling to cut and knock back and trespassers. Kildrak with his immovable dwarven stature managed to traverse the room and get to stone panel controlling the trap. With a stroke of luck he managed to disable the blade threatening his position, allowing him to disable the rest out of danger.
The doors opened after the disabling the last trap, revealing a room with 4 ornate sarcophagi, a handful of skeletons and a shadow-hunter bat. A magical violate mist blocks off the east wall. The sarcophagi appear the coffins of a family, one depicting a hairless indistinguished male with the inscription “Anarus Kalton – Burn in the Nine Hells”, one depicting a scowling man in full plate and longsword “Arrol Kalton”, one depicting a regal woman in the style of a cleric of Pelor “Alana Kalton”, and one whose cover was smashed and could not be identified.

The smashed coffin and the one marked Anarus have false bottoms and lead to chambers 30ft down.
Lia examines one such room to discover a grimacing demon holding up 4 figurines which grasp a blue metal bar. Th room is determined to be a trap and it passed over hoping to uncover more information about the figures.
Breach and Kildrak decend to the other smaller chamber, which contains a magical barrier marked by glowing blue runes on the floor, and another blue metal bar hovers in the center. The men decided to try and break the circle by removing a floor stone. It is discovered however that the stones, quarried from the shadowfell, are hollow and contain a gas which causes incorporeality. Kildrak decided it was safe to cross the barrier in his insubstantial state and grabs the blue bar.

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Labyrinth, or the dreaded Pungeon

Nov 11.
While Lia breaks off her pick in the lock of rusted door, Breach is able to unlock the mechanism but it still does not open. Kildrak in a mighty feat of strength is able to pry the door open. Upon entering the long forgotten cavern the party quickly runs into a ninja who has trouble getting the party to hear him. He apparently was stuck in the labyrinth for a couple weeks with no way out.

Navigating the passages with some chalk to mark their way, and using the left hand rule, the group made their way around most of the exterior. They could not figure out how bypass a couple Walls Of Norse (a stack of viking statues and a pun on wall of force). A large room laden with neatly stacked bones and an Arms Rack (a rack meant for holding armaments, but held mostly human arms). Breach took the Flaming Sword (who noticed how firm his grasp was, and how FABULOUSSSS his shoes were) but left the arms and the meat shield (which was always fresh). The group quickly crossed an anti-magic field after some extensive safety testing. A secret Passageway was found in a room with over-sized shackles and chains bolted to the walls.

After descending down a staircase marked by a claw, a pack of slow incompetent grasping zombies were encountered and dispatched with.

Will our adventurers get back to the labyrinth? Will they put up with DM who uses such horrible puns?
Join us next week to find out, same great time, same great channel!

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Thorion's Tomb

Oct. 14
The party cautiously enters the suspected tomb of Thorion. Shortly upon entering the walls and ground seeming move around them in sporadic fashion. The decorative stone statues lining the hallway slowly come to life and start following the adventurers.
On their way down a the set of stairs past the entry way, all three adventurers notice a scrape mark above the stairwell.
The tomb is crawling with undead. The first room entered was littered with decrepit skeletons and magical rune traps, which helped the party as much or more than hindered. Breach was able to control the runes while Lia and Kildrak lured some other zombies and skeletons into the traps.

The second room explored was home to a young black dracolich. The beast started with a toxic poison breath, with which Kildrak had trouble overcoming. The undead dragon seemed clung near a magic fountain as it was steadily defeated by the party. I couldn’t get a good shot to reuse it’s breath weapon as Lia and Breach kept their distance.
The fountain and a statue of a forgotten deity still retained their curative properties: a sign that the place has not been completely corrupted. And the dragons not so meager hoard was taken by Breach, Kildrak, and Lia.

At last the burial chamber was explored, and it seems that the inhabitants of the sarcophagi had all been Zombified. The undead were quickly dispatched, and the coffin of Thorion was empty save for a broken piece of staff.

At the bottom of a once hidden, but now falling apart, passageway, a pedestal with a leather bound book entitled Arcanes Enlades was surrounded by failing magic wards.

On their way out the part was blockaded by the statues in the entry way. In an impressive feat of athleticism, Kildrak was able to push past one statue. Lia was able to leap over them. And Breach was able to run past when an opening appeared, caused by the shifting walls and Kildrak’s distraction.

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