On Classes and Backstories

As an archipelago fishing and trade are important. This is an iron age culture, so industry is limited, with exceptions (ie grand woven goods come from the larger islands in the south-central, wheel spun pottery is common, and havnor is large enough for horse drawn carriages to be useful).

Many of your martial characters (fighters, warlords, rouges, rangers, barbarians, monks, assassins, possibly seekers, wardens, bards, battlemind, swordmages) come from local militia’s, pirates, or mercenaries, as there is little need for large armies (its a small world). Havnor and the Kargish lands are the only places with trained soldiers (and they are mostly for show like buckingham palace guards).

Your arcane (and psionic) classess (wizard, sorcerer, warlock, psion, artificer, ardent, possibly swordmages, invokers, druids, bards, elementally themed wardens and seekers, battlemind, shamans) can either receive formal training from the wizards school on Roke, or they can be witches / untrained magic users generally from a backwoods area (any noble would have the decency to send their child to school). This choice will have effects when dealing with locals (they can tell if you are a trained wizard). This could be good or bad, as wizards have the prestige to be trusted, but also have the stereotype of being arrogant/better than thou.

Natural characters (primal, warden, druid, seeker, elementally themed sorcerers, shamans) ought not to come from metropolitan areas. Your power tends to come naturally or be gifted by ancestor or nature spirits who guard and guide you.

Psionic characters tend to mix in with another group, as they can pass as normal, or as other classes whose powers they emulate.

Divine classes(cleric, paladin, invoker, avenger, runepriest, other classes who want to be divine zealots)(clerics and runepriests must start the divine individual session).. This is the hard one to describe. Because gods are such a recent development, and not revered, divine classes are often met with apathy. They garner no more respect than a farm hand, or mill worker, even though their powers tend to rival that of wizards. Divine power is treated as a frivolous gift from interloping gods rather than something belonging to the person wielding it.
There are exceptions. You may well find a person or group of people who think the message you bring is worthwhile and be revered for taking the road less traveled, also other churches tend to sympathize with each other.


The Price of Progress 1dunnj